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- thread local storage
- on stack replacement
- initial-exec
- LLVM Obfuscator
- uftrace
- 난독화
- Android
- Linux packer
- linux debugging
- on-stack replacement
- v8 optimizing
- custom packer
- v8 tracing
- 안티디버깅
- tracerpid
- TLS
- so inject
- linux thread
- Obfuscator
- pinpoint
- LLVM 난독화
- pthread
- LLVM
- Linux custom packer
- apm
- tracing
- anti debugging
- OSR
- Injection
- android inject
- Today
- Total
Why should I know this?
LLVM compile option 본문
# UFTRACE option
-DCMAKE_BUILD_TYPE=debug
-DCMAKE_CXX_FLAGS="-pg -g"
cmake -G Ninja ../work/llvm-project/llvm -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_TARGETS_TO_BUILD="host;" -DLLVM_USE_LINKER=gold -DCMAKE_BUILD_TYPE=Debug -DLLVM_ENABLE_RUNTIME=libcxx -DLLVM_ENABLE_RUNTIMES=libcxxabi
// 타겟 프로젝트 clang 하나만 지정
-DLLVM_ENABLE_PROJECTS="clang"
// 타겟 빌드 host 하나만 지정
-DLLVM_TARGETS_TO_BUILD="host;"
다음고 같은 옵션은 로컬머신에 최소한으로 컴파일
$ cmake -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_ENABLE_PROJECTS=clang ../llvm -G Ninja
$ cmake -DLLVM_TARGETS_TO_BUILD=AArch64 -DLLVM_ENABLE_PROJECTS=clang ../llvm -G Ninja
// ld 대신 gold 사용
-DLLVM_USE_LINKER=gold
// debug 빌드 : non-opt with debug symbol
-DCMAKE_BUILD_TYPE=Debug
// uftrace 용
-DCMAKE_CXX_FLAGS="-pg -g"
// solver enable
-DLLVM_ENABLE_Z3_SOLVER=true
// 그 외 런타임 라이브러리 함꼐 빌드
-DLLVM_ENABLE_RUNTIME=libcxx
-DLLVM_ENABLE_RUNTIMES=libcxxabi
// 최근 빌드
cmake -G Ninja ../llvm -DCMAKE_CXX_FLAGS="-g -pg" -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_TARGETS_TO_BUILD="host;" -DCMAKE_BUILD_TYPE=Debug -DLLVM_BUILD_DOCS=true -DLLVM_ENABLE_Z3_SOLVER=true -DLLVM_USE_LINKER=gold
// 최근 빌드 #2
cmake -G Ninja ../llvm -DCMAKE_CXX_FLAGS="-g -pg" -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_TARGETS_TO_BUILD="host;" -DCMAKE_BUILD_TYPE=RelWithDebInfo -DLLVM_BUILD_DOCS=true -DLLVM_ENABLE_Z3_SOLVER=true -DLLVM_USE_LINKER=gold
// 최근 빌드 #3 - 백엔드용
cmake ../llvm-backend/llvm -GNinja -DCMAKE_CXX_FLAGS="-g -pg" -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_TARGETS_TO_BUILD="all" -DCMAKE_BUILD_TYPE=Debug -DLLVM_ENABLE_ASSERTIONS=true -DLLVM_CCACHE_BUILD=true
// mac build
# Xcode, Ninja
BUILD_SYSTEM=Ninja
BUILD_TAG=Ninja
cmake ../llvm \
-G$BUILD_SYSTEM -B ${BUILD_TAG}_build \
-DCMAKE_OSX_ARCHITECTURES='arm64' \
-DCMAKE_C_COMPILER=`which clang` \
-DCMAKE_CXX_COMPILER=`which clang++` \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_BUILD_WITH_INSTALL_RPATH=1 \
-DCMAKE_INSTALL_PREFIX=$HOME/software/clang-12.0.0/arm64 \
-DLLVM_ENABLE_WERROR=FALSE \
-DLLVM_TARGETS_TO_BUILD='AArch64' \
-DLLVM_ENABLE_PROJECTS='clang;' \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin20.1.0'
cmake -G Ninja ../llvm/llvm \
-DLLVM_ENABLE_PROJECTS="clang;mlir" \
-DMLIR_INCLUDE_INTEGRATION_TESTS=ON \
-DLLVM_TARGETS_TO_BUILD="host;X86;WebAssembly;" \
-DCMAKE_BUILD_TYPE=Release \
-DLLVM_ENABLE_ASSERTIONS=ON \
-DLLVM_ENABLE_WERROR=FALSE \
-DCMAKE_BUILD_WITH_INSTALL_RPATH=1 \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin24.1.0' \
-DDEFAULT_SYSROOT=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk \
-DCMAKE_INSTALL_PREFIX=$HOME/local
export SDKROOT=$(xcrun --show-sdk-path)
// LLVM 특정 버전부터 빌드후 다음 같은 링킹 에러를 보여주는 경우가 있다
undefined reference to `compressBound'
Process.inc:354: undefined reference to `setupterm'
Process.inc:372: undefined reference to `tigetnum'
Process.inc:377: undefined reference to `set_curterm'
Process.inc:378: undefined reference to `del_curterm'
https://github.com/dougpuob/cppnamelint/issues/24
DLLVM_ENABLE_TERMINFO=OFF
빌드할 때 위의 옵션을 추가하거나
아래 두 라이브러리를 설치하고
zlib1g-dev
libtinfo-dev
컴파일 할 때 lz, ltinfo 를 링킹 플래그로 추가하면 된다.
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